Class Guide
DRUID
Questions about Druid Mechanics
This section will cover common questions about druid gameplay mechanics.
This section is not opinion, it’s fact (or at least as close to fact as the best
of the community’s researchers can get us to). If you see any errors, please
point me to the research thread where you discovered the error and I will
correct it accordingly.
- What is the hit cap? The hit cap for all
physical attacks, in any form, depends on what level mob you’re
fighting:
- If the mob is the same level as you: 5.00%
= 79 hit rating
- If the mob is 1 level higher than you: 5.50%
= 86.9 hit rating = 87 hit rating
- If the mob is 2 levels higher than you (heroic
bosses): 6.00% = 94.8 hit rating = 95 hit rating
- If the mob is 3 levels higher than you (raid
bosses): 9.00% = 142.2 hit rating = 143 hit rating
- What is the spell hit cap? The spell hit cap
also depends on the level of your target:
- If the mob is the same level as you: 3.00%
= 37.8 spell hit rating = 38 spell hit rating
- If the mob is 1 level higher than you: 4.00%
= 50.4 spell hit rating = 51 spell hit rating
- If the mob is 2 levels higher than you (heroic
bosses): 5.00% = 63 hit rating
- If the mob is 3 levels higher than you (raid
bosses): 16.00% = 201.6 spell hit rating = 202 spell hit rating
- How is damage determined in cat form and bear form?
The DPS of your weapon is irrelevant and always will be. Each of your
feral forms (bear and cat) has its own built-in weapon with a speed of 2.50
and 1.00, respectively. The base damage range of those weapons depends
solely upon your level, and caps out at 55 DPS at level 70. Your “feral
weapons” are of course affected by attack power, haste rating, armor
penetration, etc. just like any other melee weapon.
.
- What effect does my weapon skill have on my damage/crit
chance in cat form and bear form? None whatsoever. You have a
special weapon skill called "feral combat skill" that doesn't show up on
your character sheet and is automatically maxed for your level, so you never
have to worry about leveling your weapon skill. That means you can be level
70, have a skill of 1 in 2H maces, and you will still hit just as hard as if
you had 350 skill. Of course, weapon skill affects your melee damage in
caster form and moonkin form just as you’d expect.
.
- What procs/enchants work in feral forms? Weapon
enchants or effects that proc on hit (even if the proc chance is 100%, such
as +7 damage to 2H) do not work on weapons in feral forms. Everything
else (i.e., stat enchants on weapons such as +35 agility to 2H) does.
Enchants or effects that proc on a hit but do not come on a weapon (such as
Crystalforged Trinket or
Enchant Ring )– do work in feral forms.
If this is confusing, think of it this way: while shapeshifted you are not
swinging your hammer, you’re swinging your paw. A Crystalforged Trinket adds
7 damage to whatever your weapon is, be it hammer, cat paw, or girlie night
elf open palm strike. A
Dark Iron Pulverizer can only proc when you hit with your Dark Iron
Pulverizer, which you never do in feral forms. Mongoose doesn’t work because
you enchanted your weapon with Mongoose, which you aren’t swinging in
forms. If you could enchant a ring with Mongoose, it would work in forms.
.
- What is the defense cap? The defense cap is
defined as the point at which a character can no longer be critically hit,
even by a raid boss. Raid bosses have a 5.60% chance to crit a level 70
player, so all level 70 players become uncrittable at 5.60% crit
reduction.
For feral druids with
3/3 Survival of the Fittest, that means 2.60% crit reduction from
defense or resilience. 2.60% crit reduction solely from defense would
require 65 defense, for a total of 415 defense. But the real answer
is to get to 2.60% crit reduction through any combination of defense and
resilience available.
.
- Wait, so do defense and resilience stack for
purposes of determining my chance to be critted? Yes.
.
- Isn’t it true you have a 0.000000000000001% chance
to be crit no matter what you do? Maybe. The truth is that nobody knows.
There are a few documented cases of “uncrittable” tanks being critted. Some
of those cases can be explained – the tank accidentally hit the “sit” button
at the time (default X), making the next hit a guaranteed crit, or the mob
had mind controlled a feral druid, giving it the +5% crit buff from Leader
of the Pack, or whatever. A very few cases cannot be explained, which
means one of three things:
- You really do have a 0.00000000000001% chance to
be crit no matter what you do (unlikely; this explanation sounds
suspiciously like a common misconception about floating point
arithmetic)
- They really can be explained by a more mundane
cause like the tank sitting down or MCing a feral druid, but everybody
involved has either forgotten or didn’t pay enough attention in the
first place
- Some mobs have a higher-than-average crit chance,
but we don’t know precisely which mobs or how much higher their crit
chance is
So far, opinion seems to be
leaning towards either the second or third possibility.
Continue to
Druid Mechanics Page (cont.)
pages 1
2
3
4
5
|