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Class Guide

HUNTER

Hunter Lore

The Hunter has always existed to maintain the balance with the creatures of the wild. Adventurers far and wide venture into the wilderness to find an animal companion to protect and aid them on their journeys. These expert marksmen are unmatched in their skill with firearms and archery. Many of the races of the world venerate the rites of the hunt. For the Tauren, the Great Hunt is central to their culture and skilled hunters are honored above all others. The Orcs have always shared a natural relationship with the rugged land and the creatures of the wild. The Trolls share a similar relationship with the wilds as the Taurens do. The Night Elves have forever shared a unique bond with nature and its creatures. The Dwarves of Khaz Modan have never been strangers of nature, living in the rugged, ice capped mountains of the Iron Kings. They also have the reputation of being superb marksmen, and are the leading designers of gnomish invention of firearms, much to the jealousy of the Goblins.

Famous hunters include all High Elven Rangers like Alleria Windrunner and her two sisters Vereesa and Sylvanas, but also the Night Elves such as Shandris Feathermoon. Rexxar the Mok'Nathal Beastmaster is also a legendary hunter. Some mythical examples are the unnamed Tauren who cornered Malorne the White Stag. Although not considered a hunter, Orgrim Doomhammer might have played the role of a Hunter in his years as a hermit.

Gameplay

The Hunter class is based on the beast master and ranger classes seen in traditional role playing games. Their primary source of damage comes from ranged weapons such as guns, bows, and crossbows. Races that can play as hunters are the Draenei, Night Elves and Dwarves of the Alliance and the Troll, Orc, Tauren, and Blood Elves of the Horde.

The hunter may learn to tame beasts as pets to assist them in battle. Hunters are only able to tame mobs that are labeled beasts, and the abilities that the pet can learn depend on its sub-type.

The hunter has several Tracking abilities. Tracking abilities allows the hunter to see, on the minimap, whatever creature is being tracked as circles with a red center. Available types for tracking include: Beasts, Humanoids, Elementals, Undead, Demons, Giants, Dragonkin and Stealth.

The hunter also has special enhancements called Aspects. These allow the player to passively improve their skills or talents by taking on bestial traits from animals such as cheetah (increases movement speed), monkey (increases dodge chance), hawk (increases ranged attack power), and viper(increased mana regeneration). Another useful aspect is "Aspect of the Beast", which makes the hunter untrackable, and is particularly useful in PvP areas. There are also aspects that benefit the entire party "Aspect of the Pack" (improves run speed of all nearby party members) and Aspect of the Wild (increases nature resistance for all party members). Hunters can also lay traps to freeze an enemy, slow several down, do additional damage to a single target or multiple targets via an area of effect when triggered.



Hunters can also "Mark" a target, which increases the ranged attack power of those who attack the "Marked" target.



The Hunter talent trees are: Beast Mastery (improves pets), Marksmanship (damage and other ranged abilities) and Survival (melee abilities and defensive skills).

Hunters can use all weapons other than maces and wands. They can dual wield weapons once they reach level 20. Hunters can wear cloth and leather armor, learning to use mail armor after reaching level 40. Hunters cannot equip shields.

The combination of feign death, ice traps, tracking, wyvern sting, and long range attacks make hunters the potential best pullers in the game. Feign death allows bad pulls to be aborted, and with its thirty second cool-down, it functions far better than the Rogue's Vanish. It also allows a hunter to instantly dump aggro onto a Warrior, provided the Warrior stands a short distance from the rest of the group.

 

 

 

 

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