Class Guide
MAGE
Gameplay
Mages are a magic-using class who focus on elemental (fire and
frost) and arcane spells. Although they can deal large amounts of
damage in a short period of time, survival is difficult due to their
low hit points. Races that can play as mages include Humans, Gnomes
and Dranei for the Alliance, and Undead, Blood Elves and Trolls for
the Horde.
Mages also have the ability to teleport themselves to any of their
faction's major cities ( Alliance: Stormwind, Ironforge, Darnassus
and, as of the Burning Crusade, The Exodar. Horde: Orgrimmar,
Thunder Bluff, Undercity and, as of The Burning Crusade,
Silvermoon.) and can summon portals to teleport their entire party
to a major faction city as well. They can also conjure items such as
food and water, and also mana gems which can be used by the Mage to
replenish mana while in combat.
The Mage is also very versatile when in groups. Mages are often
favored in groups for their high amount of DPS (damage per second)
and the ability to conjure food and water make them highly effective
in "end game" raiding. Mages are the most effective class at area of
effect spells, which allow them to attack multiple targets at once.
Mages also have the ability to transform an unfriendly target into a
harmless sheep. Pig, cow and turtle transformations are attainable
by acquiring special spellbooks. The target remains in this animal
form and is not in control of his or her actions until the spell
wears off, is removed/cleansed, or if the target takes any damage.
The Mage talent trees are: Fire (Burst damage), Frost (Survivability
and Mana Efficiency) and Arcane (General DPS, and Support).
Mages can only wear cloth armor.
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