Class Guide
PRIEST
The Priest class is
known for its many healing abilities. Races that can play as Priests
include Night Elves, Dwarves, Humans and Draenei for the Alliance
and Undead, Trolls and Blood Elves for the Horde.
In addition to their role as healers, priests get offensive spells.
Most of their offensive spells cause shadow damage, some will cause
holy damage, and some racial spells will instead cause Arcane
damage. Priests that focus on the Shadow talent tree can cause large
amounts of shadow damage and are particularly effective in PVP.
Recent Talent changes in preparation for The Burning Crusade
expansion pack have made them a viable PvE class as well, allowing
for increased mana efficiency and the ability to convert a
percentage of their damage into mana for the party.
Priests have several spells which affect the mind or otherwise
control their opponents. They can shackle undead, preventing a
single undead foe from taking any action for a period of time or
until damaged. Priests can cause several foes around them to run
away in fear. They can even control the actions of a single humanoid
opponent for a period of time. In addition, priests can temporarily
make themselves appear less threatening to opponents and make foes
less prone to attack.
All priests have the ability to buff allies by increasing their
health. Discipline specialized priests can also increase the spirit
of allies.
Priests, unlike other classes, get two special spells based on their
race:
Night Elves - Starshards and Elune's Grace.
Dwarves - Desperate Prayer and Fear Ward.
Humans - Desperate Prayer and Feedback.
Draenei - Symbol of Hope and Fear Ward.
Undead - Touch of Weakness and Devouring Plague.
Trolls - Hex of Weakness and Shadowguard.
Blood Elves - Touch of Weakness and Consume Magic.
The Priest talent trees are: Holy (improved healing and holy damage
spells), Shadow (improved shadow spells), and Discipline (improved
support abilities such as buff and mana efficiency).
Priests can only wear Cloth armor. They may use maces, staves,
daggers and wands as weapons.
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