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Class Guide


ROGUE

Rogue Lore

Rogues are the "assassins" of World of Warcraft. Rogues are available to all races except for the Tauren and the Draenei.

Rogues rely on Energy for their abilities instead of Rage or Mana. Rogues (and Druids, who also use Energy in cat form) can only hold 100 energy before Talents/Items, but Energy regenerates very quickly (about 20 energy every 2 seconds.) Most abilities either give or spend "combo points." Abilities that "spend" combo points ("finishing moves") become stronger as more points are spent. When the rogue performs a combo move on a target, that target gains a combo point, up to a maximum of 5 on one target. If the rogue begins to add combo points on another target, the first target's points are lost. Rogues can also go into a stealth mode, which makes them effectively invisible to enemy Players and enemy NPCs unless detected. Stealth becomes more or less effective depending on the Rogue's level and the level of the potential detector. Stealth can only be used out of combat, with the exception of the ability "Vanish," which forces the Rogue into stealth in exchange for a relatively inexpensive reagent.

Several attacks ("opening moves" or "openers") require the Rogue to be in stealth.



They can wield daggers, one-handed maces, one-handed swords, and fist weapons. They can also employ ranged weapons such as crossbows, bows, guns, and thrown weapons. Rogues also learn to dual-wield, allowing one-handed weapons to be equipped in each hand. Rogues can create and apply poisons to their weapons. Depending on the applied poison, it allows the rogue to deal additional damage (either instantly or over time), slow their enemy's movement, increase their spell casting time, reduce the effects of healing, or make the enemy NPC less likely to attack the rogue.

Rogues also have the ability to unlock locked doors, chests, and boxes using "thieves tools" and the "lockpicking" skill.

The Rogue talent trees are: Assassination (poisons, critical strikes, and finishing moves), Combat (melee combat abilities, normal attack damage increases) and Subtlety (stealth and opening abilities).

Rogues can wear cloth and leather armor. Their primary attributes are Agility, stamina, and strength. Agility increases dodge, critical strike percentage and attack power, stamina increases health, and strength increases attack power.

Gameplay

Rogue gameplay is based around dealing as much damage as possible to a target that is incapacitated. A number of abilities causing damage while incapacitating enemies allow the rogue to accumulate combo points, resulting in finishing moves that further weaken or damage the target. The use of poisons complements these abilities.

Overall, the style of fighting can be divided into two broad categories. There are Swashbuckler like rogues, using swords and dealing constant damage, and there are rogues that deal damage in a way closer to Assassination.

Swashbuckling rogues mostly come from two talent distribution built around either Hemorrage (an ability from the Subtlety tree) or around the use of the Combat talent tree. Combat rogues will try to keep their target stunned while dealing damage from any side. While these rogues are compared to swashbucklers, they can use swords, daggers, fist weapons and maces. It is rare to see rogues use fist weapons with this style of combat due to fist weapons being uncommon. It is also uncommon for rogues to use daggers in this style of combat, as they would instead use an assassin like style of combat.

An assassin style rogue will use high burst damage moves, such as ambush and backstab, while trying to keep their target immobilized. Their position in relation to their target during the fight is crucial, as backstab and mutilate are only usable from behind. Assassin style rogues almost invariably use daggers, as they are the only weapons to support Ambush, Backstab and Mutilate (an attack from the Assassination tree).

Two rogues built around the same general idea can be very different depending on which weapons, which poisons and which talents they have. In fact, many rogues attempt to find the one build that will give them the edge over others. This gives birth to various "hybrid" rogues, using abilities from the various trees to try and use the advantages of each build.


 

 

 

 

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