-
* Manually
casting imp fire shield on yourself and the team before summoning a useful
demon adds yet another debuff to the layer. It can also be useful against a
snake trap.
-
* Spamming Rank 1 Magic on a paladin is a great way to get him to go
OOM.
-
* Summoning stun doesn't last the full cast time of another pet. So
when doing void sac + new pet trick, you can safely start casting
your new pet and sacrifice that void 0.5 sec before the new pet gets
summoned.
-
* Priest's shadowfiend does shadow damage. So CoS the target it's
hitting. On the contrary, ask for a shield for anyone from your team
that is getting hit by shadowfiend and remember to use your shadow
ward.
-
* Shadow reflector + spellstone is an evil combination.. If the
reflector doesn't fail. But since atleast I use the reflector for
the resistances vs 4 shadow dps teams, I can always give this a try.
When you get UA, use reflector and if it doesn't fail, use
spellstone. This will reflect the UA dispelling silence and damage
to the original warlock caster. Of course, changing gear after the
arena has started is no longer possible in the next patch.
-
* Don't bother banishing frostmages' water elementals, they want you
to try that. Instead use Curse of tongues, a corruption and a siphon
life, which kills it off quite fast while seriously reducing its
effect.
-
* In arena always carry your spellstone, with one click you can
remove all the debuffs of a shadowpriest, and most of the warlock
ones.
-
* Never use your deahtcoil as an opener, lots of locks tend to do
that because they want to open with a can of whoopa$$, but dc is too
much of a trump card you gotta leave up your sleave and use it to
really turn the battle around. (combined with drain life it's imba)
-
* Use fear, lol this might sound stupid but I know a lot of warlocks
have stopped bothering after all the nerfs, even if it doesn't last
long, it's still 3 interupts on enemy casters you can pull of with
some luck (dangerous with mages ofc)
-
* if you get attack by a mage, and you have your felhunter up and he
is so smart that he sheeps you and cast Deteckt magi on you don't
forget that your pet will only despell that deteckt magic and not
the sheep in that case pray to good that you got a trinket ore wait
to he is casting lets sey a pyroblast wait to the end of the spell
to **spell lock** to to then he all ready wasted 4 sec on his sheep
and then get silenced for 4 more sec that should give you time to
don't take that much dmg and still be able to turn the fight.
-
* Use a macro to destroy totems with /petattack.
-
* Mages don't decurse. Bad mages don't even decurse themselves.
-
* When engaging another Warlock the one who trinkets/deathcoils/spellocks
last normally wins - be prepared with shadow ward. Never lock his
fire school.
-
* Don't attack a warrior or send your pet after him if you intend to
kill the healer in the bushes first - it's just free rage.
-
* If you have decent gear, the guards at alterac flags can be killed
with 2 seeds (put a coa on the seedet nonelite target(s) too). Just
kite them a little bit away after your second seed cast then proceed
to fear/dot kite the elite.
-
* Never send your pet on one of the pillars in Blades Edge arena.
They are bugged.
-
* Always try to kill shadow priests and mages during farm status
raids when competing for DPS. As soon as one of them has more then
100% threat try to reach 130% - then soulshatter when the mob is
near you.
-
* When you silence paladin, he can use bubble. When you counterspell
paladin (it means, you interrupt his spell with spell lock), he cant
bubble for duration of the counterspell (4 - 6 sec, depend on
talents)
-
* Last rank of drain soul does decent damage
-
* If you meet an arena team with a non-shadow priest - do NOT dot up
more than one target. Prayer of mending will jump like silly between
your enemies and it will become incredibly powerful (instant, costs
little and heals like 8k total).
-
* If you mount you resets your pets cooldown and also gives it full
mana..... so in a bg with your felguard after you have won just
mount up and down to have the charge ability ready again, or to fill
up your imp when you are grinding as affliction.