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* If your bags are full when you create healthstone, you lose the
shard and don't get a healthstone.
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* When questing with a mage buddy duel them and let them steal Fel
Armour for the damage bonus.
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* If you have improved drain soul use rank 1 just before the killing
blow lands, I'm spending 55 mana and getting 1400+ back.
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* At the beginning of an AV, SS yourself and start the ritual of
doom, chances are people will click it, and you get a doomguard.
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* In the second boss in shadow labyrinth, each time he does his
"it's time for fun" mass mindcontrol, it resets your "one curse per
target" limit. Thus, you can have CoS, Agony, Curse of Doom, etc. on
him at the same time.
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* Easiest way to farm a whole lot of shards: Go the big lake in
zangarmarsh, at the bottom there's a whole bunch of fish which have
very low HP and come in packs of 3-4.
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* Always stand with your back against a wall/cliff or something, as
they can't run behind you they rly have a hard time nuking. Versus
combat rogues stand facing the wall and drain him, as he can't gouge
if you do that. Works like a charm in arenas too.
No backstab for a dagger rogue means he's pumping less dmg then my
drain life regenerates. And I remember dozen of times when they run
down from cliffs and stuff trying to get behind me.
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* You can drain enemies through walls/obstacles as long as they are
in range and in line of sight when you start draining them
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* Save your cooldowns (mostly speaking about death coil here) when
you're up against melee opponents until
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* If you're in a tight spot where you might get silenced, you can
spell lock your enemy in advance and then cast fear or ua without
being counterspelled.
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* If you're in one of the tempest keep dungeons and need to get back
to Cosmowrench for some reason (such as needing repairs or to summon
somebody), lifetap to critical health and use hellfire. You'll die,
but take no durability damage thanks to the hellfire. And since you
can't ghost run to TK, you'll appear near cosmowrench on full health
with no additional gear damage.
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* Get raidbuffs on your imp, especially brilliance for a bigger
manapool and spirit for faster manareg.
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* Also, pester local paladins for BoW on your imp
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* Cast UA and then corruption immediately after. Both will be on the
same timer and can be recasted at the same time at the same manner.
Saves keeping track of 1 timer.
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* If there is a shadowpriest around, go for CoS. Keep shadow priests
happy. Learn to love your shadow priests. Hug them occasionally.
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* Consider your dots as fast-cast / high damage / long cooldown
spells. Never overwrite your own dots before they're finished, but
try to keep them up most of the time.
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* If you have dots on a mob that just did a aggrowipe (several
bosses have this), using soulshatter will *not* get it off you. Save
the shard, just run to your tank and hope you survive, and next time
don't be so stupid with mistiming.
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* At the start of a bossfight where you can have a damage-curse, pop
amplify curse (this will start the amp cooldown fast), use a trinket
and then first shoot all your other dots and hope for a spellstrike
/ t4 proc, if you have them, before dropping your amped doom. 200%
spelldamage modifier on doom is a lot of fun so get the most out of
it.
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* Also just keep spamming sbolts around 10-12 seconds before you
doom goes off. If an imp SB proc is up when the doom goes off, it
gets that bonus as well. +20% on a doom beats a few wasted ticks of
dots most of the time. As a bonus, getting sick dooms makes the
mages feel impotent !
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* If you have a choice for Soulstone targets, pick a paladin. They
got plate and bubbles to survive longer so they won't eat your
soulstones on trash as often.
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* In case some people don't know this (I doubt it), if you are more
then 20 foot away from a target you can throw a killing shadowbolt
and cast a drain soul while the bolt is still in the air to get a
soulshard from the sbolt killing blow. So make sure you keep some
distance from targets in groups/raids.
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* For the more experienced players: Use the Quartz addon, or a
similar one that shows latency on your castbar. Modify your spell
hotkeys with /stopcasting, /cast <spell>. Now if you're casting a
spell and the bar hits the red "latency" part of the cast you can
immediately start a new cast and the previous one will still finish.
This will pretty much annihilate your latency allowing almost
maximum theoretical dps.
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* When your tank tanks multiple targets on pulls, try to figure out
how well his aggro is over those targets. With most tanks you can
drop 1 or 2 dots on all adds aside from the MT without eventually
pulling aggro. Though some people see this as "cheating dps lists",
it is simply a good tactic to wither down all adds for increased
killspeed. When you get a good feeling for your tank you can
decrease time killing trash by a substantial amount.
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* If, at the end of a gaming session, you're left with a spare
soulstone, cast it on yourself. The next time you login you will be
soulstoned.
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* With the fearkite-bounce, the fear will stay on the target when
you apply CoR to pull it back, so all you have to do is throw
another curse to send it fleeing again. If you use CoExhaustion as
your other curse you get plenty of time to re-apply fear and dots.
You can solo basically anything that can be feared in this manner.
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* Ok so there were only 99.